Don’t say No! Use a non-reward marker in dog training

One of the tools we use to train dogs is a non-reward marker. It’s a way of telling our dogs they’ve messed up, without saying “No!” or shutting them down. While not all positive reinforcement trainers are on board with using one, we find our dogs do better when they get feedback.

Positive is not permissive. Training a dog with positive reinforcement doesn’t mean the dog gets to do whatever it wants, whenever it wants. It means that while teaching dogs how to behave, you don’t punish them for not doing it. Positive reinforcement has been proven, in study after study, to be more effective long term, and result in more confident, smarter, happier dogs. 

If you’re not giving “corrections” or telling your dog “No!,” how do you let them know if they’re wrong? One way is to use a non-reward marker. It lets the dog know they’re not exactly right, and to keep trying to figure things out.

Non-reward marker vs. ignoring

In some training scenarios the ideal response is to ignore the behavior. In others, it’s to let the dog know what they’re doing wrong. How do you know which tool to pull out of your training toolbox?

In cases like barking, or jumping on people, the dog is generally looking for attention. Denying that attention by ignoring the behavior lets the dog know it’s not working. In these situations, the training part comes in as soon as the dog exhibits the behavior you want. Immediately when the dog is quiet, even if it’s for a nanosecond, praise and reward. As soon as the dog has all four feet on the ground, praise and reward. The dog gets what it wants (attention) when we get what we want (quiet, feet on the ground).

Other situations call for other training methods. If you and your dog are playing a training game, like “Put Your Toys Away” or “Ring Stacking,” your dog is going to make “mistakes,” or not get it right. In the early stages of teaching any game, it’s a good idea to keep up an encouraging dialogue, letting your dog know it’s okay to keep trying. 

Once the dog knows the game well, you can let them know they messed up with a non-reward marker.

What is a non-reward marker?

You can use any non-threatening phrase as a non-reward marker. Whatever comes naturally to you will work. Just make sure it’s something that doesn’t sound threatening, so no Klingon phrases. Something like “uh-oh!” or “oopsy!” is just about perfect. No one ever sounded angry saying “oopsy!” 

Some dogs will know they’re not right because they don’t hear the clicker. Others will need more feedback. Especially dogs who lack confidence may need to hear from you that they’re okay, but just not exactly on target. As long as your dog keeps trying during a session, they’re getting the reinforcement they need.

Having to use a non-reward marker repeatedly may mean the step you’re asking from your dog is too big. Try and think of a way to break down the behavior into smaller pieces. With some games your dog may leap to the end, jumping over many little steps you may have thought were necessary. Other behaviors will be clear as mud to your dog. Observing your dog’s eagerness to play, engagement during the game, and excitement for the “click!” will guide your training. Give your dog the time he needs to understand the game.

Sometimes just wait

Booker needs a non-reward marker for feedback when his actions aren't quite right.

Booker, Fran’s 10-year-old Boston Terrier, is a dog who gets a little exuberant and loses focus during training games. He needs the feedback of a non-reward marker to keep him engaged and playing the games we want to play. At some point during particularly movement-oriented games, Booker will get over-excited and forget what he’s supposed to be doing. Even if the game is only 2 Minutes long. The non-reward marker lets him know that he’s still playing the game with us, we’re still paying attention, and “good” behavior will be rewarded.

Torque, Hope’s 8-year-old French Bulldog, listens for the “click!” If he doesn’t hear it, he goes back to see what didn’t happen that was supposed to. Only occasionally does he need to hear a non-reward marker. For him, it’s more of a conversation: “Oh my goodness! What happened?” or “That didn’t work, did it?”

Use it if you need it

You know your dog best. If you think your dog needs the feedback that a non-reward marker will give, use it. See what phrase works best for you and your dog. Be sure it’s not one your dog finds off-putting or that will shut them down. You want your dog to keep trying. And be ready to reward when they get it right.

Tell your dog everything

One of the most wonderful things about dogs is you can tell your dog anything. Whatever you say, they’ll think it’s fascinating, wonderful, and amazing. Dogs love it when you talk to them. 

The more you do, the more words they’ll understand. Who doesn’t have a story about the words you have to spell out loud so your dog doesn’t get too excited? Is that magic word “Walk” in your house? In ours its “Wannagwout?”

Dogs are capable of learning the meaning of hundreds of words. It’s up to you to teach them. 

Tell your dog everything

tell your dog everything - even on walks

There’s no reason to be shy about talking to your dog. If you’re a quiet person who doesn’t say much when you’re alone with your dogs, give it a try. If you don’t really have anything to say, just describe what you’re doing or your plans for the day in a conversational tone. When you’re out on a walk, or running errands with your dog, keep up the dialogue. Even if somebody sees or hears you, they’ll assume you’re on the phone, not a crazy person talking to your dog.

Talking about phones, many dogs react rudely when their people actually do talk on the phone. One of the reasons is because they’re not used to it. You can mimic a phone conversation to train your dog how to act when you pick up the phone. Decide what behavior you’d like, and make it into a training game. Test your phone’s ring tone, tell your dog “Place!”, and reward. If you give your dog something to do when your phone rings, they’ll be less likely to bother you.

Give them the words

Anything you need or want your dog to do can be easier if you make it a training game. In the last couple of weeks, we taught our dogs a new behavior, just by naming it.

It started when a baby bunny decided our fenced yard was a great place to nibble on grass. Since we don’t want our dogs catching the bunny, we started putting on their collars and leashes before going out – even in our own yard. 

The dogs would rather be naked in the yard as well as the house, so there was some reluctance and backing up when we showed them their collars. Instead of chasing them around to put on their collars, we turned it into a training game. 

It was easy to do, and the dogs all learned in a couple of days. The game was to hold out the collar, say “Collar!” and reward all the little steps: looking at the collar, sniffing the collar, laying their throat on the collar, clasping the collar, opening the collar. Since they’re all familiar with collars to start with, there was no resistance or fear. But there were lots of treats.

Let them know what’s going on

Now when we say collar, our dogs stand and stretch their necks so we can put on their collars. To keep the value of the behavior, we still reward it. Maybe not every time, but often. And especially when they were busy elsewhere and come running over when we say “Collar!”

Just telling your dog what’s going on can make the difference. If there’s something your dog is reluctant to do, think about how you can turn it around. Use your words and your treats to change anything into a game your dog will want to play. 

Get your dog’s attention with the “Watch!” game

Simon's attention is on Hope.

Do you wish your dog would pay more attention to you? There are lots of times and circumstances where aggravation could be avoided if your dog just stopped staring at whatever, and looked at you. Like when your dog spots a bunny on your walk and takes off running when it does. Or when the person with the loaded cat carrier sits right across from you in the veterinarian’s waiting room. Wouldn’t it be great if you could instantly get your dog’s attention?

But how do you get your dog to focus on you when so many interesting things are happening all around? The answer is to be more interesting than anything else. How do you make that happen? Play the “Watch!” game!

Make them love the game

For the “Watch!” game to be effective, the reward for playing has to be the absolute top of your dog’s food chain. If your dog is “meh” about kibble, don’t use it. In other words, the perfect fuel for this game is one your dog would run through fire to get. For lots of dogs, it would be hot dogs, or cheese.

It doesn’t matter where you play the “Watch!” game – it doesn’t require much space or any “stuff” other than treats. This is another great “kitchen game” to play while you wait for the water to boil.

How to play “Watch!”

Have the treats (already diced into reward morsels) in a bowl close at hand, where you can easily reach them, but your dog can’t. Take one treat in each hand between your thumb and forefinger. For this game, we want our dogs to know that we have the treats. With your dog sitting or standing in front of you, hold your arms outstretched at the level of your ears. Straight out, with your hands as far apart as you can get them.

Every single dog we’ve ever met will glance from hand to hand, trying to figure out what you want them to do.  One of the reasons we start with the hands so far apart is to clearly see where the dog is looking. We want them to meet our eyes. They’re not doing that if they’re looking back and forth like they’re watching a tennis match.

If your dog is easily frustrated, have them on collar and leash so they can’t leave the vicinity. You want them to keep trying to figure it out – at least for the 2 Minutes you’ll play. 

As soon as your dog meets your eyes, even if it was by accident while back-and-forthing, say “Yes! Good Watch!” (or “Look!” – whatever word you want to use is fine) and give the dog, in quick succession, one treat from each hand. 

Keep Going

Reload, and do it again. And again. It may take a few 2-Minute sessions before your dog is staring into your eyes like Lady & The Tramp. That’s okay. It will come. Just be consistent, hold those treats out, and stare into your adorable dog’s face. You’ll get your dog’s attention – just be patient. 

The next step, when they’re meeting your eyes the majority of the time, is to start bringing your hands in closer to your head. The rate of progression depends on the dog, on the frequency you play the game, and the value of the rewards to the dog. More is better in this case. 

Eventually, the objective is to have your hands tight up against your head. You should still be able to discern when your dog is looking at your face, not at the treats. That’s what you want.

Next step

As the game progresses, you can start lowering your hands to your sides. Again, take it slow and make sure your dog’s attention is still where you want it – on your eyes. The ultimate goal is for your dog to love this game so much, all you’ll have to say is “Watch!” and his/her head will snap around to meet your eyes. 

The point of the game is to make it so incredibly rewarding for your dog to focus on you that he/she will disregard whatever distractions are around. Like “Touch!,” it’s a game you pull out and play whenever you need it, wherever you are. And whenever you want your dog’s attention.

There may be times when you give the signal “Watch!” because you need it, but don’t have any primo treats at hand. When that happens, and it happens to everyone occasionally, you’ve decreased the “balance” in your dog’s training account. Refresh and even add to that account by playing the game over the subsequent few days with top-of-the-line goodies. We always want our dog to love playing “Watch!” with us.

“One and Done” syndrome in dog training

Is your dog a habitual “one and done” kind of guy? As soon as they get a reward, are they gone, looking for something else to do? The bad news is – it’s your fault. The good news is, it’s pretty easy to fix.

How it happened

If your dog is saying “bye!” after a single reward, they’re reflecting what they’ve learned from you. They don’t expect any more, so there’s no reason to stick around. Give them a reason to stay and they will.

Fix it

Reward "Touch" as long as your dog's nose is in your palm. Avoid "one and done."

The “Touch!” game is a good one to use for demonstration. As a refresher, you hold the palm of your hand in front of your dog and say “Touch!” When your dog touches your palm with his/her nose, with your other hand, you bring a treat to the open palm and deliver it into your dog’s mouth. It’s a simple game. And incredibly useful to get your dog’s focus and attention back to you when they spot that enticing squirrel on a walk, cat at the vet’s office, or bicyclist about to pass on your walk.

The key to the game is leaving your open palm in place in front of your dog. It doesn’t move for the duration of the game. If you’ve been in the habit of using that hand to reward your dog, or moving it away after the “Touch,” you’ve created the “one and done.” Just leave it there. And every time your dog bops his/her nose in your palm, they get another treat. Every single time. 

Promises kept

When can you randomize or lessen the number of treats? You can space out the treats when your dog knows the game thoroughly and loves playing it for its own sake. When the value of the treat has transferred to loving smashing his/her face into your palm. And even then, when it’s your dog’s favorite game and they’ll run through proverbial fire to play, you still hand over the reward the majority of the time.

Same thing with every single behavior that requires duration. If your dog is disengaging after a single reward, it’s because they don’t expect more. Surprise them! If you’re working on a down, give three treats in rapid succession, delivered between your dog’s front paws. Then give a release or “That’s all!” cue to let your dog know the game’s over.

It works for games that require motion, too. If you’re working on loose-leash walking, give a reward every single time your dog looks up at you from the correct position at your side. 

Your dog knows if you’re being stingy

Dogs aren’t stupid. If you’re stingy, your dog knows it. They have no reason to keep doing whatever it was that got them one treat after they get it.

If, on the other hand, the dog has no idea when the next cookie will be coming his way, he’ll stick around and keep doing the “good” stuff in hopes of being rewarded. Don’t disappoint them!

Dogs are eternal optimists

It’s true. Dogs are always ready to believe that you’ll deliver delightful things. If you give them a reason to keep doing what they’re doing, they’ll keep doing it. What gets rewarded, gets repeated. Give your dog a reason to keep going.

Give and take in dog training

Life would be easier if everybody would just do what you want, wouldn’t it? But people have this pesky attitude that their opinion matters, too. Just like life, there’s give and take in dog training.

In a civilized society, the two points of view hash it out and come to a mutually satisfactory conclusion. Nobody gets everything they want, but everybody gets something.

Dog training’s like that. You want your dog to behave. Your dog may have a different, or fuzzy, idea of what “behaving” looks like. How do you reconcile those different opinions?

Pick your battles

There are three ways of resolving behavior issues with your dog:

Ignore it:

Simon has to "leave it," but Booker gets a cookie too.
Simon has to “leave it,” but Booker gets a cookie too.

This is for the things that you wish your dog didn’t do, but aren’t worth the energy to change. It’s different for everyone. And it depends on the dog. Booker and Simon (Fran’s Boston Terriers) both love to eat grass outside in the yard. Booker seems to have a cast-iron stomach. But eating grass (and dirt) makes Simon throw up. It was worth the effort to teach Simon to “Leave it!” for everything in the yard. 

Is it fair there’s one rule for Simon and a different one for Booker? Probably not. But no one’s ever guaranteed that life is fair. The dogs don’t seem to notice, or care. As long as everyone gets a cookie when the treat pouch comes out, they’re all fine. 

Manage it:

Managing the environment is how to deal with irritations you’re in the process of training, but haven’t gotten there yet. If your dog steals shoes, everybody puts their shoes away behind closet doors. If your dog is a counter-surfer, nothing’s on the counter. 

This is also where the “tools” come into play. If your dog constantly pulls on leash, while you’re working on loose-leash walking, you can certainly use a no-pull harness. While you’re teaching your dog not to eat grass, control access by taking them out on leash and collar, even in your yard. 

A friend of ours is a top-notch dog manager. And up until now, a complete failure at clicker-training, or game-based dog training. We tried. She just didn’t have the patience to let her dogs make decisions. Instead, she’s always told them what to do. Her current dog is having confidence issues her commands can’t fix. For this dog, whether she likes it or not, she’s learning to be patient. 

Train it:

This is where you set your priorities. If you’re in a multi-generational family with toddlers or older people, your priority may be that your dog doesn’t jump on people. (2-Minute Trainer Method Book 4: Impulse Control) One of our students last session has balance issues, so her priority is loose-leash walking. Another wants to take her dog to the dog park and hiking, so the recall (Book 2: Come!) was top on her list.

Everybody’s priorities are different. These are the battles you choose to “fight” with frequent, short games that teach your dog the behavior you want. If you want your dog to stay quietly in their “place” while your family is at the dinner table, you sit at the dinner table and play “Place!” (Book 1: Clicker and Place) for a couple minutes every day. 

Nobody can teach their dog everything all at once. And dogs can’t absorb it that way. Fortunately, once you and your dog are in the habit of playing training games, you’ll get around to all of it in time. 

Give a little, take a little

You’re not a bad dog owner, or a quitter, if there are battles you choose not to fight. Management is fine, if it works for you, your family, and your dog.

Our most obvious one is at meal time. All of our dogs eat in their crates (in the dining room) at the same time we eat. No worrying about who’s eating which food. We’re not concerned about resource guarding. There are no suspicious silences from other parts of the house, and no hooliganizing wrestling matches. It’s a time we opt for peace, quiet, and not having to pay attention to the dogs. 

In a way, that’s dog training, too. There’s no fussing in the crates, and no resistance to them. When the food preparation starts, the dogs go dashing to their respective crates. Everybody knows the rules, and happily abides by them.

Give your dog time and tools

Booker sits nicely on lead. He didn't come pre-trained. Give your dog time and tools to succeed.
Puppies don’t come pre-trained. Give your dog time.

Do you give your dog time? Or do you expect your three-month-old puppy to be housebroken in a couple weeks? Leash-trained in a month? Stay out of the trash / laundry / mud instantaneously? It would be interesting if dogs came pre-programmed for all the “right” behavior. But they’re not machines. They’re living, breathing, thinking beings. And dogs need time to learn.

Say you’re out in public and you see a parent and child about two years old. The child is on a crying jag, screaming, kicking, and out of control. And the parent shouts and smacks the child. 

You’re shocked! It’s obvious the child is overtired and the situation needs calm, not escalation. You don’t expect a two-year-old to know how to act in public, be perfectly potty-trained, and a pro at self-soothing. But many people expect a months-old puppy to be all of that and more.

Why positive reinforcement dog training “fails”

Positive reinforcement dog training is the best, scientifically proven means of training your dog. It works on people, it works on dogs. It doesn’t work fast, and it’s often misunderstood. Just like a human child is given time to learn at their own pace, without repercussions, dogs need time to learn, absorb, and practice good social behavior.

Lately there’s been a lot of nonsense floating around social media that positive training equals letting a dog do whatever it wants, whenever it wants. Nothing could be further from the truth. Dogs trained with positive reinforcement understand the limits of behavior and abide by them because they know. Not because they fear punishment if they fail. 

Complete opposites

The nastiest trend in dog training lately is “balanced” training. From the explanations, it seems like this is a capricious mix of punishment and reward. If the dog does something good, it’s rewarded. If it does something “bad,” it’s corrected. But how is a dog supposed to know which is which? And how is “good” different from “bad”? Can you imagine living life at someone’s whim? Never knowing when something you do is going to end in pain? Dogs deserve better.

Until your dog understands how to be “good,” it’s up to you to limit the dog’s options for “bad.” If your dog steals shoes, keep shoes out of reach. Does your dog dig in your backyard? Go with him and keep him on leash. If your two-year-old child is fascinated by trucks, you stop him from running into the street. You don’t wait until he’s in traffic to act. You teach him not to do it. And pain isn’t part of the lesson.  When one strategy in the 2-Minute method isn’t working the way we expect it to, we move to another: our “Plan B” – never a painful lesson.

Frustrating for the dog

One of our students has a bright, exuberant Miniature Poodle who she wants to compete with. One of his persistent problems in Hope’s competition Obedience class has been with the recall exercise. Instead of running straight to his Mom, at least half the time he runs over to Hope and starts jumping on her “Hi, I’m here!” “Hi!” “Hello!” “It’s me!”

Since Hope never encourages him, rarely looks at him, pets him, or talks to him, she didn’t understand why he does it. Until last week. His mom brought him into the building on leash, and he immediately spotted a new person. The dog ran over to this person while his mom said “He’s going to jump on you.” Since classes are at a dog daycare facility, it didn’t bother the person. Hope, witnessing this, told the dog’s mom she shouldn’t allow it. And was firmly told to mind her own business. 

This dog will never understand why it’s okay to jump on a random man in the lobby and not the judge in the Obedience trial. His mother could easily turn this around – the dog is smart and eager to learn. 

Keys to dog training

Dogs are easy to train if you abide by the key rules:

  • Be consistent. The rules are always in effect. Either it’s never okay to jump on people, or it’s always okay. Dogs know black and white. Shades of gray are alien.
  • Learning takes time. Be patient. You’ll know when your dog starts to think about their choices. Be on the lookout for those moments of decision – when your dog thinks before acting. That little hesitation before choosing the right thing is a triumph. Celebrate all the little wins.
  • Until your dog knows, control access. Remember there are three ways of dealing with dog behavior. Ignore the things you don’t care about. Manage the things your dog doesn’t know yet. Train the things you want your dog to know.

Give your dog the tools and the time

Real World Dog Training

How true-to-life is your dog training routine? Is your dog up to real world dog training? What happens when you’re in the middle of a 2-Minute training game and someone in the house starts banging pots in the kitchen? Or somebody opens the door, either leaving or coming home? Does your dog stick with the game and play with you? Or do they run off to see what the fuss is about?

It’s hard to focus on what you’re doing when somebody elsewhere may be more interesting. Dogs are really curious beings – they always want to be in the middle of the action. How do you get your dog to stick with what you’re doing, rather than run off to explore that odd sound in the other room?

Being with Fran was more rewarding than exploring.
Being with Fran was rewarding

The best answer is to set up the situation and teach your dog there’s nothing more interesting than playing training games with you. The harshest test we ever dealt with was many years ago in a puppy class. Our instructor stopped at a fast-food restaurant on the way to class. He threw fresh, yummy-smelling french fries all over the floor. And our job was to walk our puppies from one end of the room to the other – without the dogs grabbing a single morsel. We’re delighted to report that all the puppies succeeded. And, when that trial-by-fire was over, he allowed us to share a couple of fries with our good dogs.

Are you more interesting than a french fry?

If you’re not sure, it’s time to fill your dog training games with fun, energy, and really high-level rewards. If you use a bunch of different treats your dog loves, have a fresh batch of this “trail mix” handy. If your dog’s favorite reward is playing tug, stick a great tug toy in your pocket, ready to whip out at any moment. Randomize rewards so your dog never knows when the next one is coming. 

Dogs love schedules and patterns and it’s easy to fall into habits in dog training. To pull an example from obedience competition – in the “Recall” exercise, when called, the dog runs to you from across the room and sits directly in front. When told or signaled, the dog then “Finishes” the exercise by going to heel position at your left side. There are two different ways for the dog to get there. He can either go to your right and circle behind you to get to heel. Or he can swing into position toward your left side.

The Finish always follows the Recall. Every single time. Which means that dogs, being smart, understand what’s coming next. And they “save you the trouble” and go right into heel position instead of stopping in front. Which, depending on the judge, can mean failing the exercise. So how do you fix it?

Randomize it! If dogs don’t know what’s coming next – they pay attention to what’s actually going on. Sometimes ask for the circle finish. Other times the swing. Still others, tell your dog to wait and go around them! 

Embrace the chaos

Randomizing all the factors in dog training games ensures your dog can ignore distractions, focus on you and your game, and disregard outside influences. Ask your family to make weird, random noises from various rooms. And if, after a quick glance, your dog stays with your game, reward heavily – an instant game of tug, and series of high-value treats, a quick belly-rub/wrestling match. 

Just like playing games in different locations cements the learning with your dog, working through various distractions will help them focus when you need them to. If your dog is incredibly distracted when the doorbell rings, get a doorbell app on your phone and play different rings during 2-Minute dog training game sessions. If it’s somebody talking on the phone that your dog can’t resist, ask someone to sit to the side during your game and talk into the phone (whether or not there’s someone on the other end). 

Set your dog up with different scenarios you can practice in a controlled manner. If your dog is constantly underfoot when someone’s trying to prepare food in the kitchen, have a mat or bed in there and practice “place!” Create real world dog training dilemmas and help your dog deal with them.

No training bubble for you!

Your dog lives in the real world. Set her up for success by creating real-life situations and getting her to concentrate despite the distractions. It’s tempting to stay in an isolated environment where your dog is always perfect. But it’s like the first-time parents of a newborn infant insisting that everyone be quiet because the baby’s sleeping. Baby has to learn to sleep through all kinds of real world noise. And doggo has to learn to focus in the real world, too.

“Drop It!” dog training game

“Drop It!” is one of the top three commands every dog should know. It can, potentially, save your dog’s life. We know – we have personal experience. The “Drop It!” dog training game is an important one to teach your pup early.

One day we had our dogs out in our own fully-fenced yard. Hope looks over to see her French Bulldog Dax chewing on something. Not good. Hope went over and told her to “Drop it!” Luckily, she did. It was a three-inch long stick of rat poison. Unfortunately, the sticks are about five inches long to start with.

It was a scary time, but getting the majority of the poison away from her, and a quick trip to the vet saved her life.

How did the poison get into our yard, you ask? It turns out that someone in the neighborhood used them in their own yard. The wildlife in the neighborhood – squirrels, birds, raccoons, opossums, skunks, etc.- didn’t know that only rats are supposed to eat them. They thought they’d discovered a bountiful feast and carried them all over the area. As far as we know, Dax was the only dog that found one. But we were cleaning up other animals for weeks.

Was it legal for our neighbor to do this? No, it wasn’t. Did we sue them to recover veterinary costs? Yes, we did. And won. However, no dollar amount would matter if our dog hadn’t recovered. 

Teaching “Drop It!”

The first phase of “Drop It!” is relatively easy. It’s just trading toys with your dog. Start with a toy they like, but aren’t crazy about. You can either use two identical toys, or toys that have the same relatively low value. Play tug with your dog for a few seconds with one of the toys. Then hold the toy still while the dog is still holding it, and say “Drop It!” while you start moving the second toy with your other hand. The moment your dog releases the first toy to grab the other one, say “Good ‘Drop it!’” And play with the second toy – same procedure. That does it for the first “Drop It!” lesson.

Tango plays the "Drop It" game with his toys - dropping them in the bin.
Tango plays the “Drop It!” game with his toys – dropping them in the bin.

Dogs will be wary of letting go if they think that’s the end of the fun. As long as the game continues, the dog should be okay with swapping one fun thing for another. When it’s time to end the game entirely, rather than swapping, don’t ask for the “Drop it!” Instead, use something like “That’s all!” and offer an incredibly yummy treat.

Yes, we’re bribing the dog to do what we want. We’re okay with that. Until the dog understands the command, and will reliably do it, we use whatever positive means necessary to get the result we want. Taking away something valuable may cause dogs to guard it. And resource guarding can become a big problem. 

Next step in “Drop it!”

To progress the “Drop It!” game, use a variety of different toys and/or treats, gradually introducing items your dog finds very valuable. It’s one thing to get a ball-loving dog to drop a rope toy. It’s another to get them to actually drop the ball.

If your dog is crazy about a certain toy, or kind of toy, be sure to have multiples of that identical item to teach drop it. Even the most well-trained dog may be reluctant to drop a cherished item. It may take a while to work up to the most valuable resources.

Go at your dog’s pace. If they don’t believe that the “other” item is as good as the one they have, they may not willingly obey the “Drop it!” Some dogs, like our own Booker, are more interested in the interaction with their people. The item doesn’t matter as much as the game.

Torque, on the other hand, prizes the ball above anything else. To him, having the toy is more important than the game. “Drop It!” is a persistent struggle for him, and when his better nature wins, he’s rewarded with even more time with his beloved ball. And if you’ve played the “Carry It” game with your dog, the “Drop It!” dog training game is the next logical, and important, step.

Know your dog

Knowing your dog’s personality and reward hierarchy is key. Stay with the less-valuable items as long as you need to build your dog’s trust in the game. Don’t make “Drop It!” the end of fun – reward with more time and use a different cue to end the game. You may even find that using a timer is beneficial. Your dog will learn that the “beep” of the timer signals the end of that game. Keep in mind that dogs love routine. If you always end the game when you hear the beep, your dog will know it’s time to go do something else.

Dog Training Plan B

There is no “one size fits all” to dog training. Your first attempt at training a new behavior may work, but dog training needs a “Plan B.”

One of the nifty things about dog training is that you can see it working. You can see the dog thinking, trying to solve the puzzle. And they love the process of problem-solving. Dogs trained with games are always happy to try. But what if the dog can’t do it? It’s time to present the question in a different way.

Dog Training Plan A

Cagney, the exuberant black lab mix pup.
Cagney, the exuberant black lab mix pup

We were visiting with family this past week and got to meet their 10-month-old Black Lab mix puppy.  Cagney is a really nice puppy. He gets along with their 14-year-old Pom mix, their small children, and is a happy, friendly pup. Who jumps to say hi. And to steal stuff off the counters.

When we came in, Cagney greeted us by jumping up. He’s a tall boy – his front paws were easily able to rest on our shoulders. An exuberant, but rude, greeting

And, like almost every puppy owner out there, our cousin reached for Cagney’s collar, pulled him away, and said “No jumping.” Needless to say, as soon as she released the collar, he was jumping again.

When asked, our cousin gave us the go-ahead to try something else. So we started the tried-and-true method of turning our backs on Cagney. He loved the game. He just followed us around in circles to jump some more. Apparently, there’s a lot of spinning in circles with little kids around. Cagney had fun, but it didn’t work as a “stop jumping” game.

Shifting to a new plan

Dogs always follow the path that’s most rewarding for them. Cagney’s goal was to get our attention. And, from his perspective, he succeeded. His jumping has always gotten him attention – either from the person he was jumping on, or from his people getting hold of him. Either way, his goal was met. 

We had to shift his thinking. Another way of stopping a dog’s attention-grabbing behavior is just to leave the vicinity. Walking away from the dog takes away the game and usually stops it cold. But Cagney is, once again, accustomed to the behavior of small children, who constantly run around. That method wouldn’t work with him.

The response to Cagney’s jumping is to stop everything. Movement, conversation, looking, grabbing, everything. We folded our arms and stared at the ceiling. Cagney didn’t understand at first, pawing at our arms, and jumping. This is where the hardest part of dog training comes in. We just stood there, silently. In just a few moments, Cagney’s puzzlement (or frustration), caused him to just sit. And he was immediately praised, rewarded, petted, and fussed over. He attempted to jump. Arms folded, eyes on the ceiling. He sat again. Praise, pets, and treats.

Not a doggy genius

And just like that, with only a couple of repetitions, Cagney got the idea. There were a couple of times over the next few hours that he forgot himself and jumped. But he learned just that fast – when he wanted our attention, he came over and sat. The “be patient and ignore” method also works with nuisance barking as a Plan A or a Plan B.

Is the jumping problem “solved?” No, not yet. It will take a while before the 10 months of jumping is overridden by the new sitting behavior. If our cousin doesn’t keep it up, it won’t last at all. And until it’s a habit to greet people by sitting, our cousin will have to get all visitors to “fold and stare.” And reward heavily every time he successfully sits instead of jumping.

Dogs learn by the timing and placement of rewards. When Cagney makes the right decision to sit, praise has to be almost instantaneous for him to make the connection. Puppies especially have a very short attention span, and if there’s a lag between behavior and praise, the link may not take.

Planning ahead

The reason we have a variety of games to play for almost every dog behavior is so we can adapt to the dogs we meet. What works for one dog, may not work for another. Just like people, they have different learning styles, different experiences, and different knowledge sets. 

If the game you’re playing with your dog isn’t getting results, think about what’s going on, how the dog is reacting, and what you can do to change it. Just like when you’re talking with someone who isn’t understanding what you’re saying, find a different way to express it. There are lots of ways to do almost anything. The right one is the one that works.

Pick it up! dog training game

Lots of dog-training games start with the dog picking something up. For many dogs, getting them to ignore something on the floor is harder to do than grabbing it. If your dog’s in this group, now you have a way of putting their natural curiosity to work. We touched on the “Pick it up!” dog training game in relation to Obedience dumbbell work.

Since dogs don’t have hands, their way of checking something out is first to sniff, then to taste. Exploring their world is generally a good thing – as long as you’re there to pull the not-so-good things out of their mouths. We know one puppy who took four different trips to the emergency veterinarian because: Socks! 

Torque loves the "Pick it up!" dog training game.
Torque loves the “Pick it up!” dog training game.

Assuming that your dog’s a picker-upper kind of dog, getting them to do it for the Pick It Up! game is simple. Assemble a bunch of different “stuff” from around the house. Try to vary the shapes and materials. Include plastic, wood, metal, fabric – whatever you can find. For obvious reasons, don’t use anything that can’t be easily cleaned. We use various kitchen utensils and items destined for recycling. The kitchen stuff can go in the dishwasher, and the recycling will still be recycled if/when it gets broken. A recent 2-Minute Trainer “Spotlight” video featured Torque putting his cans in separate containers.

How to Play “Pick It Up!”

Have your treats and clicker ready. Start by placing one object, say a wooden spoon, on the floor. When your dog looks at it, click and reward. Clicker-trained dogs know when they hear that sound that they’re on the right track. Reward close to the spoon so the dog knows the spoon is important in this game. Dogs learn by association. When your dog sees that you’re interested in the spoon, that you reward for interaction with it, he/she will quickly learn to be interested in it, too. So if your dog isn’t interested in looking at the spoon, much less picking it up, just be patient and stare at the spoon. Lean over to emphasize your focus on that spoon.

Chances are your dog will look at the spoon just to see what you find so fascinating. You may even get a semi-frustrated “Lady, are you crazy?” look from them. That’s okay. If you stay where you are and just wait, your dog will look at the spoon. Click and reward!

Dogs repeat what’s rewarded. What gets rewarded, gets repeated. When your dog’s looked at the spoon and been rewarded three times, it’s time for you to ask for more. Your two minutes are probably spent by now, so save it for the next time you play.

Be patient

Next time you play “Pick It Up!” your dog’s probably going to run straight for that spoon and stare at it. But it’s time for the next step, which is getting the dog to touch it with their mouth. Many dogs will paw at something, rather than pick it up. It’s time for you to be patient. Stare at the spoon. If you’re soft-hearted when it comes to your dog (and who isn’t?), give a click and treat for that initial look. Then wait patiently and encourage your dog to do something else. Lean over and stare at the spoon. 

Resist the temptation to click and treat if your dog uses their paws. That’s not what we’re looking for with this game, and you may wind up confusing your dog if you reward pawing. If they try it, just be encouraging, but make it clear that’s not the behavior you want. “That’s okay, dog, but not what we want. Can you try something else?”

Some dogs get frustrated and try to disengage or get a little wild. If your dog disengages, have them on leash to play. At least they’ll stay in the vicinity. Keep staring at the spoon – your dog will come back and try again, as long as you’re patient and encouraging. If your dog tends to lose focus and start messing around, play a game they know, like “Touch!” to get their head back in the game.

Hardest part of dog training

You’ve heard us say, many times, that the hardest thing in dog training is doing nothing. This is one of those hard times. And if the timer goes off after your 2 Minutes, and your dog hasn’t touched the spoon with their mouth, that’s okay. You’ll try again another time, starting again from the look.

You want your dog to be successful. But this initial stage is where your dog does the most learning. If you “help” by handing your dog the spoon, or pointing at it and saying “get it, get it!” you’re not letting your dog learn. You’re depriving them of the chance to solve the puzzle. And the joy of figuring it out themselves.

Sooner or later, your dog will touch the spoon with his/her mouth. Click and reward! Three times. Then ask for more. The next step is to pick it up. Success! Call it something – “Good Pick Up!” “That’s Pick Up!” or whatever you want to call the game. Use something that’s easy for you to remember.

What next?

When your dog is successfully picking up the initial object, he/she may drop it as soon as they hear the click. That’s okay. That’s what this game is about. Adding on more behaviors such as holding it, carrying it, putting it someplace else, are all different games you can play with your dog.

The next step for “Pick it Up!” is to play with other objects. Different shapes, materials, and placements around the room, then around the house. You can even name the objects for your dog. Studies have shown that dogs can understand names of things, if you want to teach it. Again, so that your dog can generalize “Pick Up!” play with other things in different places.

This simple game can turn into whatever behavior you can imagine. It’s the start of that all-star dog behavior of fetching you a soda from the refrigerator. Or something even stronger.