Impulse Control Training Game: Whatcha Gonna Do?

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What would life look like if your dog was able to make good decisions? If they pondered the options and chose well? If they actually thought about consequences and opted to be “good?” 

How much better would your partnership be if you didn’t always have to regulate your dog’s behavior? 

It’s all possible. There’s a bit of effort and a lot of patience required. But you can do it!

Impulse Control Training Game

The best training game to teach your dog impulse control is “Whatcha Gonna Do?” It’s a variant of the game “It’s Yer Choice” developed by renowned trainer/agility competitor Susan Garrett. We’ve tweaked it a bit over the years. We’ve found that despite the long-term gains the game brings, few people are willing to stick with it to reap those benefits. 

It’s worth it, especially when you only play for a couple minutes at a time. The tiny time investment has a tremendous payout. But the initial steps may be painful. (Please note that other games can be found in Book 4: Impulse Control.)

Steps of the game

To play “Whatcha Gonna Do?” all you need is a bunch of treats and your dog. Sit on the floor with your dog in front of you. Grab a handful of treats in your fist and hold your fist, palm up, in front of your dog, below their eye level.

At this point your dog is going to nibble on your hand. Paw at your hand. Start gnawing on your hand. It’s not going to be fun. It will be slimy. And it might hurt, especially if it’s a puppy with those needle-sharp teeth.

You don’t say anything. You especially DO NOT tell your dog what to do. The whole point of teaching them impulse control is so you don’t have to monitor their every action. If you give up now, you’ll be policing their every action for the rest of their life. 

You may, however, squeak in pain if your dog’s nibble is very painful. But if you’re not in danger of losing a digit or some blood, keep your mouth closed. 

At this point, you want to quit. It’s not working, it hurts, and your hand is all gooey. This is where many people give up. Don’t give up. Don’t say anything. Impulse control training games are worth it.

What’s the goal

Some dogs stay at this stage for quite a while. You may not accomplish anything at all the first time you play Whatcha Gonna Do? But you might. The first inkling of thought is when the dog takes a break.

At the first tiny interruption in the dog bothering your hand, they glance away, they hear a sound outside, they have to yawn, you reach into your fist with the other hand, grab a treat, and give it to your dog. Give the treat at arm’s length. This gives your dog the seed of an idea to step away from the hand.

Even if your dog stops bothering your treat hand for the tiniest fraction of a second, reward it from the other hand. At some point, after the dog gets an initial treat, they’re going to start wondering how to get more of those yummy nuggets.

Some dogs catch on quickly and start backing off, leaving the treat hand alone. Others are blessed with dogged persistence and take a while. But every single dog can learn to leave that treat hand alone. They can, eventually, understand the underlying bargain of dog training. They get what they want when we get what we want.

Don’t give up

Whatcha Gonna Do? isn’t designed to play for long. Forcing your dog to think is tiring for both of you. Giving them the freedom to choose, without you directing their action, stretches both of your limits. Regardless of progress, or lack thereof, stop playing after five minutes. Tomorrow’s another day.

In time, your dog will recognize the start of the game. When you grab some treats and sit on the floor, they’ll happily back off while you reach into the treat hand and reward them. That’s when you start the next step – open your hand.

The reason your treat hand is palm up is so that you can, in time, sit there with a whole handful of treats, clearly visible to the dog, and have them wait to be rewarded, like Booker in the still photo (after he’s practiced the game for a little bit). When you first start opening your hand, chances are your dog may lunge in to try to get them. Slam your fist shut, as in the little video below. Don’t say anything. Not even a “whoopsie!” The whole point is demonstrating to the dog that their decision, good or bad, drives the action of the game.

Whatcha gonna do in practice

Eyes on the prize

Eventually, when your dog understands the game, you’ll be able to sit there with an entire bowl of treats on the floor, and your dog will do all kinds of cute things to get you to give, or toss, a treat to them. Dogs trained with positive reinforcement have an entire repertoire of tricks they’ll run through. Each time your dog does something that isn’t bothering your treat hand, reward it. 

Dogs always do what’s most rewarding for them. Playing Whatcha Gonna Do? teaches the dog that the way to get rewarded is to control their impulses. Being a rude jerk gets them nothing. Thinking and acting politely gets them what they want.

Variations on a theme

Once your dog understands that being a nuisance gets them nothing, you can use “Whatcha Gonna Do?” in other contexts. If your dog is a counter-surfer, set up the training game. Be prepared to cover whatever’s drawn their attention up there and wait. When they give up and have four paws on the floor, toss a treat into their corner of the kitchen. Whenever your dog’s being rude, you can apply the principles of “Whatcha Gonna Do?” to the situation. Impulse control training games are worth it: when you require your dog to act thoughtfully, they can and do live up to expectations.

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